//==============================================================================
// Animal Magnetism_anim.txt
//==============================================================================

//==============================================================================
define shockwave
{
	set hotspot
	{
		version
		{
			Visualparticle SFX G Animal Magnetism Shockwave
		}
	}
}

//==============================================================================
define RippleIdle
{
	SetSelector
	{
		AmphibiousLogic land/water
		set hotspot
		{
			version
			{
				Visualnone bimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle Special N Kraken Idle
			}
		}
	}
}

//==============================================================================
define rippledeath
{
	SetSelector
	{
		AmphibiousLogic land/water
		set hotspot
		{
			version
			{
				Visualnone bimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle Naval A Large Boat Death
			}
		}
	}
}

//==============================================================================
define birthdust
{
	SetSelector
	{
		AmphibiousLogic land/water
		set hotspot
		{
			version
			{
				Visualparticle SFX G Animal Magnetism BirthDust
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle Special E Leviathan Bubbles
			}
		}
	}
}

//==============================================================================
define deathdust
{
	SetSelector
	{
		AmphibiousLogic land/water
		set hotspot
		{
			version
			{
				Visualparticle SFX G Animal Magnetism DeathDust
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle Special N Kraken Death
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector none
	{
	  	set hotspot
		{
			version
			{
				visual SFX G Animal Magnetism_idleA
				connect ATTACHPOINT shockwave HOTSPOT
				Connect HOTSPOT rippleidle HOTSPOT
			}
		}
	}
}

//==============================================================================
anim Birth
{
	SetSelector
	{
		AmphibiousLogic land/water
		set hotspot
		{
			version
			{
				visual SFX G Animal Magnetism_birthA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag SpecificSoundSet 0.00 false AnimalMagnetBirth checkVisible 
				//-- end auto generated section
				connect ATTACHPOINT birthdust HOTSPOT
			}
		}
		set hotspot
		{
			version
			{
				visual SFX G Animal Magnetism_birthA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag SpecificSoundSet 0.00 false AnimalMagnetBirth checkVisible 
				tag SpecificSoundSet 0.00 false ShipDeathSplash checkVisible
				//-- end auto generated section
				connect ATTACHPOINT birthdust HOTSPOT
				Connect HOTSPOT rippleidle HOTSPOT
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		TechLogic none/Animal Magnetism Improvement
		SetSelector
		{
			set hotspot
			{
				version
				{
					visual SFX G Animal Magnetism_idleA
					connect ATTACHPOINT shockwave HOTSPOT
					Connect HOTSPOT rippleidle HOTSPOT
					Length 0.01
				}
			}
		}
		SetSelector
		{
			AmphibiousLogic land/water
			set hotspot
			{
				version
				{
					visual SFX G Animal Magnetism_deathA
					connect ATTACHPOINT deathdust HOTSPOT
				}
			}
			set hotspot
			{
				version
				{
					visual SFX G Animal Magnetism_deathA
					tag SpecificSoundSet 0.5 false ShipDeathSplash checkVisible
					connect ATTACHPOINT deathdust HOTSPOT
					Connect HOTSPOT rippledeath HOTSPOT
				}
			}
		}
	}
}
